Breaching charge I
2019
steel, fordite, gundam model parts, vacuum-formed plastic reliefs, rubber, strings dipped in paint and other mixed media attached to an enlarged replica of a breaching charge from the video game “Rainbow Six Siege

approximately : 200 cm  × 103 cm  × 10 cm


Breaching charge II
2019
burned wood, metal, airbrushed and heat bent acrylic pieces, vacuum-formed plastic reliefs, knives on magnets, aluminum kubotan, strings, rope and paint attached to an enlarged replica of a breaching charge from the video game “Rainbow Six Siege”
approximately : 200 cm  × 103 cm  × 10 cm  


Breaching charge III

2019
wood, metal, plastic, fake osage oranges, aluminum fire ant colony cast, tactical flashlight, fake cat skull, fractal burned wood, scorpion resin keychain, clam shell, melted glow in the dark stars, bronze cast of Survivor Tree from the 911 Memorial Museum, strings, rope, acrylic paint and other mixed media attached to an enlarged replica of a breaching charge from the video game “Rainbow Six Siege”
approximately : 200 cm  × 103 cm  × 10 cm



The “breaching charges” are assemblages inspired by a fictional tactical breaching explosive mat used in the video game “Rainbow Six Siege”,which is an online shooter game that centers around special forces “raids” on different modern nonplace environments and architectures. Based on real governmental anti terrorism units from around the world, players are divided into a defense team that stations inside of a building and an attack team that spawns on the outside of the building: defense team is to reinforce walls, board up windows, set up barricades and traps to prevent the attack team from reaching them or objective inside the building, while the attack team’s goal is to raid the building by breaching and breaking down obstacles and disabling traps to eliminate the other team. By breaking down walls, floors and ceilings with different breaching tools in order to gain entry to the inside of the building, players are forced to think of architectures not only horizontally but vertically. The “breaching charge” is the standard and classic equipment used by players in the game to blast through doors, windows, and walls. As sculptures, these enlarged replicates of breaching charges become the basis for elaborate quilts that narrates the stories of violence through movements. More specifically, the development of the abilities for governmental authorities to “move through walls” in dense urban environments to control people. 



The work was made for the exhibtion Siege in 2019