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Breaching Charge I
2019
steel, fordite, gundam model parts, vacuum-formed plastic reliefs, rubber, strings dipped in paint and other mixed media attached to an enlarged replica of a breaching charge from the video game “Rainbow Six Siege

approximately : 200 cm  × 103 cm  × 10 cm


Breaching Charge II
2019
burned wood, metal, airbrushed and heat bent acrylic pieces, vacuum-formed plastic reliefs, knives on magnets, aluminum kubotan, strings, rope and paint attached to an enlarged replica of a breaching charge from the video game “Rainbow Six Siege”
approximately : 200 cm  × 103 cm  × 10 cm  


Breaching Charge III

2019
wood, metal, plastic, fake osage oranges, aluminum fire ant colony cast, tactical flashlight, fake cat skull, fractal burned wood, scorpion resin keychain, clam shell, melted glow in the dark stars, bronze cast of Survivor Tree from the 911 Memorial Museum, strings, rope, acrylic paint and other mixed media attached to an enlarged replica of a breaching charge from the video game “Rainbow Six Siege”
approximately : 200 cm  × 103 cm  × 10 cm




Breaching  charges are sculptural assemblages inspired by a fictional tactical breaching device from the video game Rainbow Six Siege, an online shooter centered on coordinated raids within contemporary architectural environments. Drawing from real world counterterrorism units, the game stages conflict through opposing teams positioned inside and outside buildings, where walls, floors, and ceilings function as structures to be reinforced, penetrated, or destroyed.

In this context, architecture is not a neutral backdrop but an active terrain of control. Players are required to navigate space both horizontally and vertically, treating buildings as systems to be entered, breached, and occupied. The breaching charge, one of the game’s most basic tools, embodies this logic of forced access and spatial domination.

Translated into sculpture, these enlarged breaching charges form dense, quilt like compositions that trace movement, impact, and interruption. Materials, wiring, and embedded forms accumulate across the surface, suggesting bodies in motion and trajectories of force. The works reflect on the expanding capacity of state and military power to move through walls in dense urban environments, revealing how architecture itself becomes a medium through which authority, surveillance, and violence are exercised.



The work was made for the exhibtion Siege in 2019